Google Stadia needs 1 Terabyte of data in 65 hours

Google Stadia
(Bild: Google)

Google recently introduced Google Stadia, a cloud gaming service. 65 hours of playing time on 4K could already require 1 terabyte of data traffic.

Google Stadia – 4K gaming without powerful hardware

On Thursday Google finally revealed it. Google Stadia starts in November. With Stadia, Google enters the cloud gaming business. The desired game runs in Google’s data center, while only the image and audio files are transferred to the player. Google Stadia is characterized above all by an interesting offer. The basic version is essentially free of charge. Only the games and the Stadia controller have to be bought, the game streaming on Full HD at 60 FPS in the Google cloud does not cost anything. Those who want a higher resolution, however, need the Stadia Pro subscription. This allows a game resolution of 4K at 60 FPS, HDR support, 5.1 surround sound and includes free games.

The only problem for many players could be the Internet connection. For the 4K stream, Google Stadia requires at least 35 Mbps of download bandwidth. Even the lowest possible resolution HD requires 10 Mbps bandwidth, Full HD comes to 20 Mbps. The upload is with 1 Mbps probably with the fewest a problem. The data volume could look different. The data consumption of Stadia is enormous.

Stadia on 4K consumes 1 terabyte of data in 65 hours

The downside of cloud gaming is the internet connection. As soon as the speed is right, however, other problems could arise. As the colleagues at PC Gamer have calculated, Google Stadia currently consumes 1 terabyte of data with a constant 4K stream in only 65 hours of gameplay. On Full HD, the terabyte is reached in 113 hours. Google has expressed itself at the request of PC gamers rather evasive. More detailed data will be available near the launch.

If you have a data flat rate, the high consumption is irrelevant for you. However, there are still many contracts which, after a certain data volume, either slow down the speed, completely cut the data line or cause high costs once the limit has been reached. This could become a problem, especially with mobile phone contracts. So anyone who flirts with Google Stadia should have a good Internet contract.

About Florian Maislinger 1222 Articles
Florian Maislinger is author and founder of PC Builder's Club. As a skilled IT engineer, he is very familiar with computers and hardware and has been a technology lover since childhood. He is mainly responsible for the news and our social media channels.

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